Newsletter ArchiveEufloria 2 In Development!In this special edition:
Omni News CornerEufloria 2 Is Coming to PC and Steam DeckYes friends, the first direct sequel to Eufloria/Dyson is on its way, after all these years. (Steam page here, if you want to skip the bla bla and get straight to it.) Since this is rather momentous news from our pov we thought it worthwhile to send out a special newsletter edition dedicated solely to the announcement. (We do have a finished regular newsletter chockful of goodness lined up, but we decided it can wait till after the announcement.) You read that correctly: the first direct sequel to Eufloria/Dyson is on its way, after all these years. What started out as a small game competition entry in 2008 (we came second), grew into an IGF grand prize nomination, and bloomed into a gazillion ports and spinoffs and upgrades on maaaaaany platforms, never received an actual sequel. That will soon* no longer be true, and I’m hilariously excited to be able to say that.** Why?
With that point about the player base in mind, we are going back to an open development model; a public, community-facing approach to game dev. It’s what we did back in the day as indies without corporate restraints, it is something we enjoy doing. Having our dev out in the open, warts and all, and doing so in dialogue with players who enjoy contributing actually makes for a better game. The new (Godot-based) level editor is going to play a big part in that and I can’t wait to show why it’s a big deal. What? Eufloria 2 will still be Eufloria. The core vibe and mechanics will still be there. You will plant Dyson and defense trees, grow seedling units, flowers, mines, etc. You will conquer asteroids, mine their resources to grow units with different attributes based on the asteroid stats. It will still be a zen-like experience if you want it to be, with ambient gameplay and sensibilities, while you grow your floral armies and empires. All that is the beating heart of the game and it would be stupid to change that. But, Eufloria 2 will introduce new mechanics as well that add a lot of depth and fun, connecting deeper with the original eco-system and ecology themes, but pushing them into new and exciting directions. It absolutely will be a proper sequel, with a new campaign, visuals, mechanics, game modes, UI improvements and so on. Furthermore, a VERY powerful Godot-based editor will be shared with modders so you can expect all kinds of cool custom content. (I used it myself to develop the game and it’s a game changer) We can’t wait for you to journey with us while we make that happen. We can’t do it on our own. Footnotes **I could write a looooong piece about why it took so long, and maybe one day I will, but I’d rather use this post about why it IS happening. ***Eufloria Classic - read about it here XXX . It might be free or mega cheap if you already own Eufloria Next EditionWhile we had a summer break with the newsletter we are excited to get back to regular indie game dev driven editions. The next newsletter was written some time ago, and has only matured in content, like errr… cheese? Wine? Not sure, but it features the following: Next Time on Gameinvention
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